Tuesday, June 23, 2009

T9 set bonuses and idols!


MMO-Champ has some new information about T9 set bonuses and Idols for resto druids. Check 'em out:

2 piece bonus: "Increases the critical strike chance of your Nourish spell by 5%."

4 piece bonus: "Your Rejuvenation ability now has a chance for its healing to be critical strikes."



Does anyone else feel like KDunster in Bring It On when she's all crazy and dancing on the bed like nuts cause that teenybopper boy wrote that song about her or something?

Yeah. That's me right now. =D I've just disinegrated into the mentality of a 16 year old cheerleader.


We knew that crits on ticks was a doable thing - they had the technology and coding to make it work, what with Primal Gore and such. The question on all of our barky minds was, when is this gonna go live with healing ticks?

Looks like the answer to this question is "In 3.2, with 4 piece T9."

I wonder how often it will proc? What the internal cooldown will be (if there will even be one)?

We'll just have to wait and find out.

As for the idol, it's pretty sweet: "Each time your Rejuvenation spell deals periodic healing, you have a chance to gain 234 spell power for 9 sec. "

I think this is a solid mechanic. Any idol that will give me more spell power overall is awesome. I use rejuv all the time, and I don't see that changing (barring something crazy), so I like this quite a bit. Depending on the proc rate, it might even be pretty OP.

Also, think about the 4 piece bonus in conjunction with this Idol. People will be using rejuv like nuts! I really don't mind this, because I don't feel like Blizzard is forcing it upon us (like, say, Nourish). We already use rejuv quite a lot (or at least, I do), and so these added perks are quite nice and fit my play style like a glove.

And as usual, all of these things are subject to change - the PTR isn't even out yet, and all this info is just datamined at this point, not truly tested.

Keep checking back for more info - I'll be updating the blog as new info comes to light!


10 remarks:

Anonymous said...

The 4 peice is a nice bonus, but do you think it will top the T8 4 peice, because im using that atm and it really has boosted my hps in aoe intensive fights like mimiron/hodir/kologarn and will the hots being able to crit really top an instant heal?


Kae said...

yaaaaay crits! This is so cool :) Blizzard really seems to be all like, "Yo, enough with the lifebloom, you will use nourish and rejuv and LIKE IT!"

probably depends on what our crit rate looks like. One extra "tick" of healing at the beginning for normal amount and all non-critting ticks after, or all normal ticks (6 with Nature's Splendor) having a chance to crit? Spell crits usually do 150% of the normal heal amount, so if you get two crits out of those 6 ticks, you've just made up for the lack of the T8 4pc.

Averna said...

A LOT of times I'm prehotting people with rejuvs when their health is already at full, so the 4 piece T8 bonus does nothing.

Then, once the damage starts pouring in, and those prehotted rejuvs start doing effective healing - THAT'S when those critting ticks will really make a difference.

I'm not saying the T8 bonus isn't totally awesome, because it is. It's a great way to get an instant heal in. However, I like the fact that the T9 bonus doesn't force me to change my play style, whereas the T8 bonus would a bit.

Pookies said...

I love the Bring It On reference.

"This is just what we need! This is just what we need! Our rejuv ticks--they now can crit--is that so hard to believe?"

The Nourish bonus is totally bogus (I guess this is Blizzard's way of saying, "If you aren't using Nourish right now, well, you freaking should be."), but I think a lot of druids will go for the 4 piece.

Orbitz said...

-rolls around in PTR photocopies on her floor- That is how good all the new stuff makes me feel.

Beck said...

The way it's worded, I get the feeling the four set bonus won't proc nearly as often as we would hope. But it's definitely a step in an awesome direction for trees every where.

P.S. Lifebloom has got to be feeling like a red headed step child atm.

Pookies said...

P.S. Lifebloom has got to be feeling like a red headed step child atm.

^ Agree. What is it even good for anymore?

Anonymous said...


Sure you pre-hot, but that only lasts less than 20 seconds, and you have to start re applying rejuv to the whole raid again, this is where the T8 4 peice bonus really shows its worth I think. I like the fact that I KNOW im going to heal my target and leave a hot on them, instead of just hotting them with a chance that hot might crit. Its more rng based which is something I dont like..


sylly said...

lol your enthusiasm is infectious, Averna! I was pretty underwhelmed by the T9 set and wrote about the lackluster progression from T7-T9 recently on my own blog. But after reading your post I have a big smile on my face and am more hopeful than I was. Thanks =)

Arboreana said...

In Ulduar and especially in hard modes, raid damage is so extensive that a resto druid is spamming rejuv on every possible person, only pausing long enough to occasionally hit wild growth. The instant heal up front is effective healing most of the time, and would require about 16% crit for the crit on ticks to match it, which is easy with raid bonuses even when you focus on haste.

The spellpower boost will likely have the same internal cooldowns that other procs like it have, like a 20-30 second cooldown after the effect is over.

The Nourish bonus is minimally ok, it's very rare that you focus on Nourish heals in the environment where you get this gear, but perhaps there will be a shift from massive raid damage to multiple tank healing with less raid healing, where nourish can be put to better use.