I don't know if you all have noticed, but I rarely QQ about how the game is getting too easy. It most likely stems from the fact that I never played vanilla wow. I didn't even raid in TBC. Yup, that's right - I hit level 70 on Averna about a year ago, at the tail end of TBC. So I don't really feel like I can talk about how it used to be, when you all had to walk uphill both ways in the snow while getting pelted by fireballs from horde mages or something. I never actually experienced it. The best I can do is be like HAY GUYS REMEMBER WHEN WE DIDNT HAVE WILDGROTH LOL.
I know a lot of people are a little upset or concerned about the new mount changes. Some say it's just one more step away from "the good old days", whereas others are quite pleased. I'm not sure how I feel - I certainly don't think leveling by foot until level 40 like in Vanilla wow is the way it should be now, since at 40, we still have 40 more levels to go, not 20, and I think that most people would agree with me. So the level requirement for mounts got dropped to level 30. Now, it will be level 20. Perhaps eventually, you will start with a mount. Who knows?
My boyfriend's roommate, Cat, plays on a different server in a hardcore raiding guild. Last night, she was talking about how the game is frustrating to her, because Blizzard has essentially removed hardcore raiding from the game. Almost everyone and anyone has access to T8.5 gear, whether you raid 4 nights a week with your guild, or if you pug Ulduar one day a week. I saw someone spamming trade, looking for 2 ranged DPS for a 25 man pug that was - get this - on MIMIRON.
Have you guys noticed this little gem in the patch notes?
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas of Heroic Halls of Stone, will now drop Emblems of Conquest instead.
Cat's pissed off, and I can understand why (LOL see wut I did thurr? Cat like Pete's roommate Cat but then also, cat like Wutcat cat! Bwuahahahhalolllll). Why should new 80s in blue quest-reward gear be able to run the Nexus in 40 minutes and get the same number of badges as our guild did after beating our heads against Ulduar for an entire week? I can almost understand having Naxx10 drop Conquest badges. But 5 man heroics? It's ludicrous. People might say that we're focusing too much on what OTHER people are doing. That Cat and I are being elitist. That them getting T8.5 badge gear so easily doesn't cheapen our guild's achievements - but I disagree. In fact, I think it completely invalidates all the hard work everyone put into Ulduar. I know that Blizz probably doesn't want to mean it like this, but what they're essentially saying is, "The work you did means nothing. Now, go along onto the next tier and beat your heads against that - although it will mean nothing in due time, just like this tier." It's kind of like, what's the point? I know that eventually ALL content is trivialized, due to better gear and higher levels. Most of us can solo Onyxia at this point. There will always be a curve there, which will slowly "invalidate" our accomplishments - it's unavoidable. But letting inexperienced players acquire the same gear that we spent a LONG time to get, mere months after we've gotten it, is a delibrate and acute steepening of that curve. And I don't think it's necessary.
Imagine you get a new job. You're a hard worker. You do your homework. You come to work prepared and give your all. Your boss starts to consider you for a promotion, but tells you you have to do a few months more of good work before he'll give it to you. So you work even harder. You hand in reports that you've slaved over, only to have them thrown back into your face, with a sneer of "They're not good enough. Do 'em again." You redo them. You redo them AGAIN. After months of hard work, you finally, finally, get that promotion, and man does it feel good. People are congratulating you left and right. You're known as that "awesome hard working guy" in your company, or whatever.
Now fastforward a few months. You're enjoying your hard-earned rewards, and you've actually got your eye on another promotion. Now, enter Bill. Hi Bill! Bill is a complete slob and a douche bag, and suddenly, he's got the same job as you. He's working on the other side of the company, so you don't see him often, but he's in a mirror position of yours. The difference between you and Billyboy, however, is that Bill came into the company about 2 weeks ago. He did no work, his reports are shit, he's never even seen the kind of problems that you've had to solve for this company, and yet - the boss just DECIDES to promote him. Why the hell not. WTF?! What about all the hard work YOU did?
I think I'd be pretty pissed.
Why is Blizzard doing this? Let me copy-paste what my guildmate Poggrid so eloquently said on our forums:
"1. Lessen gear gaps.
2. More attractive to roll alts.
3. More attractive to people coming back after some time off from the game.
4. Farming the hell out of each tier no longer necessary before moving on to the next. Blizzard wants all their content to be experienced."
And I can understand ALL of these reasons. I might not agree with all of them, but from a business standpoint, I can understand them.
I suppose Cat and I are getting mad at the wrong people. It's not the alts or new players that get those Emblems of Conquest from Violet Hold that are at fault, really. It's more of the entire WotLK Blizz mentality that's getting us riled up - that all content should be available to all players. While I think that it's great that many players can see many instances, it's actually alienating the hardcore raider base, and catering more to casuals (omg who hasn't heard that phrase before).
They need to find a happy medium, and I'm not really sure how best they can achieve this. They've been striving for it with "normal modes" and "hard modes", but it doesn't seem to ring true for most hardcore raiding guilds. A quote from Keeva, from this post (a great post, btw, you should check it out):
And it's true. And what do you get from Hard Modes, anyhow? A sense of accomplishment, true, which is nice (I know that once we get I Choose You, Steelbreaker in our 10 man, we're going to be ecstatic =D). An achievement that no one will really notice unless they look you up. A shot at some better gear, that odds are you won't be able to even wear (ohay guys moar plate dropped lol). And the gear isn't going to visibly look much different than what everyone else has, either. The only real distinguishable thing in the game right now is Val'anyr, which, even if you're worthy of it, most likely won't go to you, because there are lots of worthy healers in any given guild, and only one can really receive it, unless you're clearing Ulda on mostly hard modes every single week. That was very much a run on sentence.
"As a hardcore raider though, I have lost most of my interest in hard mode fights because I do see them as the same old content with an extra gimmick or two thrown in to keep us occupied for a little longer. Of course they're challenging, but it's still the same boss, just made more annoying."
And now I feel like I've rambled a bit here. I wanna know how you guys feel about this change to Emblems of Conquest.
PS: I'd sell all your Runed Orbs soon, because after the patch, their cost is going to plummet on the Auction House. =P
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