Showing posts with label nourish. Show all posts
Showing posts with label nourish. Show all posts

Friday, March 20, 2009

T8 Ulduar Druid Relics

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I stumbled across this while perusing The Daily Druid:

"Druid T8 Restoration Relic — Increases the spell power of your Nourish by 187"

How much will this actually increase our Nourish's healing? To figure it out, we need to look at the spell power coefficient for the particular spell, which is 66.1% (source)

According to the tooltip, Nourish hits for 1883 - 2187 (with no spellpower). Let's say you have 2400 spellpower in a buffed raid. 66.1% of that spellpower is 1586.4. So your Nourish will *actually* hit for 3469 - 3773.

If you have this relic, it'll increase the bonus healing of your Nourish by 187 - meaning that for this one particular spell, your spell power is NOT 2400 - it's 2587.

66.1% of this new number, 2587, is 1710.

So instead of your Nourish landing for 3469 - 3773, it'll land for 3593 - 3897.

Meh.

The only nice thing about this is that Nourish is getting a crit buff through our talents, if you take Nature's Bounty. So you might actually notice a decent increase in spellpower with the relic if you have those talent points. The 20% extra with a HoT helps as well.

Overall, it just seems kind of mediocre to me. It seems like they're really pushing Nourish here, when all we really wanna rock is HoTs.

What are some other relic mechanics they could have used? This is what I've come up with - and why they would work, or not work.

1. Decrease the cast time of Regrowth by .1 seconds.
This would be nice, but would help turn Regrowth into a heal that's comparable to Nourish, only *much* more powerful. Especially for those people who have a lot of haste - they would get this relic and only use Regrowth rather than Nourish.

2. Increase the spellpower of the Lifebloom tick by some smallish number.
This is exactly what Blizzard is trying to lean away from - making LB a overpowered per second heal. I don't see this happening any time soon.

3. Reduce the mana cost of Nourish by some number.
I actually like this one. I personally would like our relic to have some kind of mana conservation aspect to it, especially with all the mana regen nerfs going on. Lowering the cost of Nourish would essentially make it similar to what the T8 relic is now (in terms of the 'mana cost/amount the heal hits for' ratio), but for some reason I like this one better.

Any suggestions from you guys?

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Sunday, March 15, 2009

Glyph of Nourish: Does it stack?

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This is going to get a little technical, so as Sammy L Jackson says in Jpark: "Hold onto yer butts."

Does the Glyph of Nourish stack with our 4 piece T7 bonus?

Yes. Yes, it does.

But if you stop reading now, I'ma kick you in the shins, because I spent HOURS testing this damn thing out on the PTR, and taking notes, and if you know what's best for you, you'll read through all my math - and you'll like it, too!!!

Ok, ok, you can just skim it, I suppose.



/collects self

Ok!

Step 1: Obtain a Glyph of Nourish.

Step 1 proved to be quite a challenge. Those darn glyph vendors were down ALL night. I don't think they came up once. And then when I asked in trade to see if someone had the glyph I needed, I get some lecture IN TRADE from some homeboy about being prepared, and how I should have bought them yesterday. Thanks, Homeboy. That really helps me out. Next time I'll use my powers of SEEING INTO THE FUTURE.

Thankfully I was able to snag one from the auction house, which totally wiped out the rest of the gold I had.

Nevertheless, I had my Glyph! So I pranced on over to the lexicon and equipped it.

Step 2: Cast many, many, many Nourishes.

Math coming up here. Steel yourself! =O

(Note: when testing out these averages, I cast Nourish 100 times. Yeah, that's right, 100 times. For *each* average tested. I didn't count crits, because I didn't want those to skew the percentages. I used Regrowth as my one HoT, because it ticks for the longest period of time.)

When I cast Nourish *without* a HoT on me (with no glyph, no tier bonus, no nuttin'), it hits for an average of 3635.

When I cast Nourish *with* a HoT on me, it hits for an average of 4365. Which is (as the Nourish tool tip states) 20% more than the original.

So with JUST the glyph (and one HoT on me), my Nourish should land for 26% more than that original. Right? 20% for the HoT, and 6% for the glyph.

So, a 26% boost to the original (3635) should make it 4580. After casting 100 Nourishes, I had, on average, 4575. Pretty close!!

Now - The real question is, will it blend??

Er.

Wait.

I meant to say, does it stack?? (there we go.)

If you have the glyph, AND the tier bonus, AND assuming it stacks - we should have a total of a 31% increase. 20% from the HoT, 6% from the glyph, and 5% from the tier bonus.

When we boost the original (3637) by 31%, we *should* get 4764.

My average numbers, by casting Nourish 100 times with one HoT on me, the glyph, AND the tier bonus: 4721.

Close enough? You decide. I wish they matched up better, but I'm certainly not going to fudge numbers to try and "fix" it. I don't know if it's a math problem, or if I just have too small of a sample size? 100 casts seemed to be big enough... and dear lord, I dont think I could sit around and cast more than that again.

But think of it like this. If you had just the glyph on, and one HoT - it would be a 26% increase, like we said before. If the glyph and tier bonus did NOT stack, then adding the tier bonus wouldn't change a thing. The 6% increase from the glyph would override the 5% increase from the tier bonus.

But it DOES change, it increases it by quite a lot.

Conclusion: Glyph of Nourish and the T7 bonus stack!

....and as always, please let me know if you find any obvious holes in my math. =)

So what does this mean for us?


Should we hold onto our 4 piece T7? Should we use Glyph of Nourish? In the beginning of Ulduar, sure, try it out! See how it feels having Nourish land for like, 30 million when you have 4 HoTs on the target (disclaimer: your Nourish will not land for 30 million). However, I think that once you eventually break that 4 piece set, (and you really should break it - the upgrades in T8.5 are going to be too good to warrant hanging onto four pieces of T7.5 gear), you should look at switching out the Nourish Glyph - unless you're a HUGE Nourish user, perhaps. I think that Blizzard made this glyph for those people who use Nourish a lot, who will really miss that T7 bonus. It's also a way to make Nourish more appealing for people who don't use it that often.

So what am *I* going to do? I'm going to replace my Glyph of Lifebloom with the Glyph of Wild Growth, and take out the Glyph of Regrowth and put in the Glyph of Nourish. Depending on how much or little I like that, I might swap the regrowth glyph back in - we'll just have to see how it goes.

What do you guys think in terms of holding onto that four piece bonus?

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